| Information | |||
|---|---|---|---|
| Course Name | Design Thinking | Serial No./ID | 0338 / MDI03038 |
| Required or Elective/ Credit | Required / 2 | Time/Place | (Tue)56 / B003-2 |
| Language | Chinese | Grade Type | Number |
| Faculty /Full-time or Adjunct | Hou-Yi Ting / Full-time | Graduate Class | Non-graduating Class |
| Academic System /Dept/Class, Grade | Bachelor Degree Program / Bachelor Program for Multimedia Digital Content / Class 2, Grade 3 | ||
| Office Hour / Place | (Mon) 09:10~10:00, (Mon) 17:10~18:00, (Tue) 09:10~10:00, (Tue) 15:20~16:10, (Wed) 11:10~12:00, (Thu) 09:10~10:00 / A513 | ||
| Co-teaching Faculty | None | ||
| Introduction |
|---|
| This course aims to introduce the concepts and practices of Design Thinking. Emphasizing a learner-centered approach, the goal is to cultivate students' critical thinking and practical skills. Adopting a "learning-by-doing" model, the course minimizes traditional lecturing and instead uses "Problems" to guide learners through open discussions and deep reflection on specific issues. This facilitates the internalization of knowledge, broadens horizons to embrace diverse perspectives and the uniqueness of different target audiences, and enables students to define and solve problems effectively. Additionally, "Tasks" and projects are utilized to stimulate innovative thinking, prompt practical application and reflection, and help learners gradually develop their own design philosophies. The course structure incorporates diverse group learning and practical tasks. Its core spirit is to return the responsibility of learning to the students, allowing each learner to fully take ownership of their educational journey. Learning Outcomes Upon completion of this course, learners will be able to: 1. Understand Design Thinking concepts and cultivate related skills. 2. Apply the Design Thinking process to execute project plans. 3. Foster the ability to share and learn knowledge across disciplines. 4. Leverage digital technology (AI) to stimulate team creativity and accelerate the creative process. 5. Utilize 360-degree video to explore storytelling techniques in virtual reality. |
| Outline |
|---|
| W1: Introduction: What is Design Thinking? W2: Introduction: Experiencing Design Thinking I W3: Introduction: Experiencing Design Thinking II W4: Introduction: Experiencing Design Thinking III W5: Visual Innovation Experience Project: "Empathize" Phase W6: Visual Innovation Experience Project: "Define" Phase W7: Visual Innovation Experience Project: "Ideate" Phase W8: Visual Innovation Experience Project: "Prototype" Phase I W9: Visual Innovation Experience Project: "Prototype" Phase II W10: Visual Innovation Experience Project: "Prototype" Phase III W11: Visual Innovation Experience Project: "Prototype" Phase IV W12: Visual Innovation Experience Project: "Test" Phase W13: Graduation Project Proposal: Revision and Innovation W14: Graduation Project Proposal: Revision and Innovation – Iteration I W15: Graduation Project Proposal: Revision and Innovation – Iteration II W16: Final Project Presentation I W17: Final Project Presentation II W18: Merged with Weeks 10-11 (No class due to workshop) |
| Prerequisite |
|---|
| NONE |
| The Relationship Between Courses and Departmental Core Competencies |
|---|
| English Name |
| ✔ Acquire professional knowledge of multimedia digital content design |
| Acquire the technologies, skills and the capability of using modern tools for practicing multimedia digital content design |
| ✔ Acquire the capability of integrating multimedia digital content knowledge and technologies |
| ✔ Acquire the capability of finding out, analyzing and solving complex interdisciplinary multimedia design problems |
| ✔ Acquire the capability of managing project, communicating each other, respecting different viewpoints and cooperating within the team |
| Acquire the capability of lifetime learning。 |
| ✔ Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 |
| Acquire professional working ethics and society responsibility |
| ✔ Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 |
| Teaching Plan | ||||||
|---|---|---|---|---|---|---|
| Core Capability | Weight(%)【A】 | Ability index(Performance Indicators) | Teaching Methods | Assessment and Weight | Core Competency Learning Outcomes【B】 | Final Exam Grades【C=B*A】 |
| Acquire professional knowledge of multimedia digital content design | 10 |
Cultivate the capability of realizing multimedia digital content theory。 Cultivate the capability of being familiar with multimedia digital content knowledge。 Cultivate the capability of being possessed of multimedia digital content professional knowledge, including animation, comic, game design, and so on。 Cultivate the capability of being possessed of multimedia digital content design quality and accomplishment, including cultural creativity, art, esthetics, and so on。 |
Group Discussion Case Study Special Report |
Class Discussion: 30% Group Report: 50% Course Participation: 20% |
Total:100 | 10 |
| Acquire the capability of integrating multimedia digital content knowledge and technologies | 20 |
Cultivate the capability of integrating theoretical knowledge and practical technology。
Cultivate the capability of integrating visual communication, information technology and content management knowledge。 |
Practical Operation (Experiment, Machine Operation Special Report |
Group Report: 50% Course Participation: 20% Experiment Operation: 30% |
Total:100 | 20 |
| Acquire the capability of finding out, analyzing and solving complex interdisciplinary multimedia design problems | 20 |
Cultivate the capability of exploring complex multimedia design problems。
Cultivate the capability of analyzing and organizing complex multimedia design problems。 Cultivate the capability of solving and practicing complex multimedia design systems。 |
Group Discussion Case Study |
Class Discussion: 30% Group Report: 50% Course Participation: 20% |
Total:100 | 20 |
| Acquire the capability of managing project, communicating each other, respecting different viewpoints and cooperating within the team | 20 |
Cultivate the capability of project planning, execution and management。
Cultivate the capability of respecting different viewpoints。 Cultivate the capability of communication, coordination, and team cooperation。 |
Group Discussion Special Report |
Group Report: 40% Class Discussion: 30% Assessment on Teamwork: 30% |
Total:100 | 20 |
| Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 | 20 |
Cultivate the humanities and arts accomplishment。 Cultivate the capability of creative thinking。 Cultivate the capability of innovative design。 |
Group Discussion Special Report |
Group Report: 40% Product Manufacturing: 40% Assessment on Teamwork: 20% |
Total:100 | 20 |
| Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 | 10 |
Cultivate the capability of realizing the global industrial issues of multimedia digital content。
Cultivate the capability of understanding the effects of multimedia design to industries, societies, and worldwide。 Cultivate working proficiency in career of multimedia digital content。 Cultivate the capability of great foresight and international view。 Cultivate the capability of solving industry actual problem。 |
Case Study |
Group Report: 40% Class Discussion: 60% |
Total:100 | 10 |
| Grade Proportion |
|---|
|
Group Report : 45% Class Discussion : 21% Course Participation : 10% Assessment on Teamwork : 10% Product Manufacturing : 8% Experiment Operation : 6% |
| Teaching Material | ||
|---|---|---|
| Teaching Material | Book name | Author |
| Self-Compiled Teaching Materials | Instructor-developed materials | Hou-Yi TING |
| Class Progress | ||
|---|---|---|
| Weeks | Content | Teaching Methods |
| 1 | Introduction:What is Design Thinking? & Intellectual Property Protection (use legitimate textbooks only) & Traffic safety Propaganda & Gender equality education promotion | Group Discussion |
| 2 | Introduction:Design Thinking I | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 3 | Introduction:Design Thinking II | Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 4 | Introduction:Design Thinking III | Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 5 | Introduction:Design Thinking IV | Group Discussion、Special Report |
| 6 | Introduction:Design Thinking V | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 7 | The stages of Empathize & Define | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 8 | The stage of Ideate+Prototype | Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation、Special Report |
| 9 | Mid-team project | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 10 | The stage of Prototype III | Special Report |
| 11 | The stage of Prototype IV | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 12 | Final project:Revision and Innovation of Graduation Project Proposal | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 13 | Revision and Innovation of Graduation Project Proposal | Group Discussion |
| 14 | Revision and Innovation of Graduation Project Proposal | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 15 | Revision and Innovation of Graduation Project Proposal | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 16 | Revision and Innovation of Graduation Project Proposal(11/20 4H workhop) | Practical Operation (Experiment, Machine Operation |
| 17 | Presentation of graduation Project Proposal & Flexible Teaching/Learning | Flexible Teaching - Independent Action |
| 18 | Presentation of graduation Project Proposal & Flexible Teaching/Learning | Flexible Teaching - Social Participation |