| 基本資料 | |||
|---|---|---|---|
| 課程名稱 | 設計思考 | 科目序號/代號 | 0338 / MDI03038 |
| 必選修/學分數 | 必修 / 2 | 上課時段/地點 | (二)56 / B003-2 |
| 授課語言別 | 中文 | 成績型態 | 數字 |
| 任課教師 / 專兼任別 | 丁后儀 / 專任 | 畢業班/非畢業班 | 非畢業班 |
| 學制/系所/年班 | 大學日間部 / 多媒體數位內容學士學位學程 / 3年2班 | ||
| Office Hour / 地點 | (一) 09:10~10:00、(一) 17:10~18:00、(二) 09:10~10:00、(二) 15:20~16:10、(三) 11:10~12:00、(四) 09:10~10:00 / A513 | ||
| 協同授課教師 | None | ||
| Information | |||
|---|---|---|---|
| Course Name | Design Thinking | Serial No./ID | 0338 / MDI03038 |
| Required or Elective/ Credit | Required / 2 | Time/Place | (Tue)56 / B003-2 |
| Language | Chinese | Grade Type | Number |
| Faculty /Full-time or Adjunct | Hou-Yi Ting / Full-time | Graduate Class | Non-graduating Class |
| Academic System /Dept/Class, Grade | Bachelor Degree Program / Bachelor Program for Multimedia Digital Content / Class 2, Grade 3 | ||
| Office Hour / Place | (Mon) 09:10~10:00, (Mon) 17:10~18:00, (Tue) 09:10~10:00, (Tue) 15:20~16:10, (Wed) 11:10~12:00, (Thu) 09:10~10:00 / A513 | ||
| Co-teaching Faculty | None | ||
| 課程簡介與目標 |
|---|
| 本課程旨在介紹設計思考(Design Thinking)的觀念與實務,強調以學習者為中心,以培養學習者的思考及實作能力為目標。採實作學習模式讓學習者動手實習,降低教師講述,持續透過「問題」(problem),引導學習者針對特定議題進行開放性討論與深度的思考,累積進入腦中的知識與經驗,以提高學習者更為寬廣的視野接納多元觀點及不同目標受眾的獨特性,進而定義並解決問題;「任務」(task 及project)引導學習者創新思考,並引發實作及反思,進而逐步發展出屬於自己的設計哲學。故在課程架構含括多樣性的小組學習與任務實作,其核心精神即是強調將學習的責任回歸到學習者身上,讓每個學習者皆可以充分掌握自己的學習主導權。 預期學習者修讀完本課程將能: 1.了解設計思考與培養設計思考的能力 2.操作設計思考流程進行專案計畫 3.培養跨領域知識分享與學習的能力 4.善用數位科技(AI)激發團體創意並優化加速創作 5.運用360影片探索虛擬實境的敘事手法 |
| Introduction |
|---|
| This course aims to introduce the concepts and practices of Design Thinking. Emphasizing a learner-centered approach, the goal is to cultivate students' critical thinking and practical skills. Adopting a "learning-by-doing" model, the course minimizes traditional lecturing and instead uses "Problems" to guide learners through open discussions and deep reflection on specific issues. This facilitates the internalization of knowledge, broadens horizons to embrace diverse perspectives and the uniqueness of different target audiences, and enables students to define and solve problems effectively. Additionally, "Tasks" and projects are utilized to stimulate innovative thinking, prompt practical application and reflection, and help learners gradually develop their own design philosophies. The course structure incorporates diverse group learning and practical tasks. Its core spirit is to return the responsibility of learning to the students, allowing each learner to fully take ownership of their educational journey. Learning Outcomes Upon completion of this course, learners will be able to: 1. Understand Design Thinking concepts and cultivate related skills. 2. Apply the Design Thinking process to execute project plans. 3. Foster the ability to share and learn knowledge across disciplines. 4. Leverage digital technology (AI) to stimulate team creativity and accelerate the creative process. 5. Utilize 360-degree video to explore storytelling techniques in virtual reality. |
| 課程大綱 |
|---|
| W1: 導論:設計思考是什麼? W2: 導論:設計思考初體驗I W3: 導論:設計思考初體驗II W4: 導論:設計思考初體驗III W5: 視覺創新體驗專案:「同理心」階段 W6: 視覺創新體驗專案:「需求定義」階段 W7: 視覺創新體驗專案:「創意動腦」階段 W8: 視覺創新體驗專案:「製作原型」階段I (業師) W9: 視覺創新體驗專案:「製作原型」階段II (業師) W10: 視覺創新體驗專案:「製作原型」階段III(業師) W11: 視覺創新體驗專案:「製作原型」階段IV(業師) W12: 視覺創新體驗專案:「測試」階段 W13: 畢業專題提案修改與創新 W14:畢業專題提案修改與創新:迭代I W15:畢業專題提案修改與創新:迭代II W16:期末專題報告I W17:期末專題報告II W18:合併至W10-11(配合業師工作坊停課) |
| Outline |
|---|
| W1: Introduction: What is Design Thinking? W2: Introduction: Experiencing Design Thinking I W3: Introduction: Experiencing Design Thinking II W4: Introduction: Experiencing Design Thinking III W5: Visual Innovation Experience Project: "Empathize" Phase W6: Visual Innovation Experience Project: "Define" Phase W7: Visual Innovation Experience Project: "Ideate" Phase W8: Visual Innovation Experience Project: "Prototype" Phase I W9: Visual Innovation Experience Project: "Prototype" Phase II W10: Visual Innovation Experience Project: "Prototype" Phase III W11: Visual Innovation Experience Project: "Prototype" Phase IV W12: Visual Innovation Experience Project: "Test" Phase W13: Graduation Project Proposal: Revision and Innovation W14: Graduation Project Proposal: Revision and Innovation – Iteration I W15: Graduation Project Proposal: Revision and Innovation – Iteration II W16: Final Project Presentation I W17: Final Project Presentation II W18: Merged with Weeks 10-11 (No class due to workshop) |
| 基本能力 / 先修課程 |
|---|
| 具備多媒體2D及3D基礎繪圖軟體技能 |
| Prerequisite |
|---|
| NONE |
| 課程與系所基本素養及核心能力之關連 (The Relationship Between Courses and Departmental Core Competencies) | |
|---|---|
| 中文名稱 | English Name |
| ✔ 具備多媒體設計專業知識的能力 | ✔ Acquire professional knowledge of multimedia digital content design |
| 具備執行多媒體設計實務所需技術、技巧及使用現代工具的能力 | Acquire the technologies, skills and the capability of using modern tools for practicing multimedia digital content design |
| ✔ 具備整合多媒體設計知識及技術的能力 | ✔ Acquire the capability of integrating multimedia digital content knowledge and technologies |
| ✔ 具備發掘、分析及因應複雜跨領域多媒體設計問題的能力 | ✔ Acquire the capability of finding out, analyzing and solving complex interdisciplinary multimedia design problems |
| ✔ 具備計畫管理、有效溝通、尊重多元觀點與團隊合作的能力 | ✔ Acquire the capability of managing project, communicating each other, respecting different viewpoints and cooperating within the team |
| 具備持續學習的習慣與能力。 | Acquire the capability of lifetime learning。 |
| ✔ 具備蒐集、解讀與分析全球多媒體產業趨勢,及參與多媒體實務設計的能力。 | ✔ Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 |
| 具備專業倫理觀念及能夠認知社會責任 | Acquire professional working ethics and society responsibility |
| ✔ 具備人文藝術涵養、創意思維及創新設計的能力。 | ✔ Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 |
| 教學計畫表 | ||||||
|---|---|---|---|---|---|---|
| 系所核心能力 | 權重(%)【A】 | 檢核能力指標(績效指標) | 教學策略 | 評量方法及配分權重 | 核心能力學習成績【B】 | 期末學習成績【C=B*A】 |
| 具備多媒體設計專業知識的能力 | 10 |
培養學生理解多媒體數位內容理論之能力。
培養學生熟悉多媒體數位內容相關知識之能力。 培養學生具備多媒體數位內容相關專業知識之能力,包括動畫 、 動漫與遊戲設計等。 培養學生具備多媒體數位內容相關設計涵養之能力,包括文創 、 藝術與美學等。 |
小組討論 個案討論 專題報告 |
課堂討論: 30% 分組報告: 50% 課程參與度: 20% |
加總:100 | 10 |
| 具備整合多媒體設計知識及技術的能力 | 20 |
培養學生整合理論知識與實務技術之能力。
培養學生整合視覺傳達 、 資訊科技及內容管理相關領域知識之能力。 |
實務操作(實驗、上機或實習等) 專題報告 |
分組報告: 50% 課程參與度: 20% 實驗操作: 30% |
加總:100 | 20 |
| 具備發掘 、 分析及因應複雜跨領域多媒體設計問題的能力 | 20 |
培養學生具備探究複雜多媒體設計問題之能力。
培養學生具備分析與組織複雜多媒體設計問題之能力。 培養學生具備解決與實作複雜多媒體設計系統之能力。 |
小組討論 個案討論 |
課堂討論: 30% 分組報告: 50% 課程參與度: 20% |
加總:100 | 20 |
| 具備計畫管理 、 有效溝通 、 尊重多元觀點與團隊合作的能力 | 20 |
培養學生專案規劃 、 執行及管理之能力。
培養學生尊重多元觀點之能力。 培養學生溝通協調與團隊合作之能力。 |
小組討論 專題報告 |
分組報告: 40% 課堂討論: 30% 小組合作狀況: 30% |
加總:100 | 20 |
| 具備人文藝術涵養 、 創意思維及創新設計的能力。 | 20 |
培養學生具備人文藝術涵養。
培養學生具備創意思維之能力。 培養學生具備創新設計之能力。 |
小組討論 專題報告 |
分組報告: 40% 成品製作: 40% 小組合作狀況: 20% |
加總:100 | 20 |
| 具備蒐集 、 解讀與分析全球多媒體產業趨勢,及參與多媒體實務設計的能力。 | 10 |
培養學生具備認識全球多媒體產業時事議題之能力。
培養學生了解多媒體設計對產業 、 社會及全球的影響。 培養學生具備進入職場所需之實務工作能力。 培養學生具備前瞻性與國際觀。 培養學生解決產業實際問題之能力。 |
個案討論 |
分組報告: 40% 課堂討論: 60% |
加總:100 | 10 |
| Teaching Plan | ||||||
|---|---|---|---|---|---|---|
| Core Capability | Weight(%)【A】 | Ability index(Performance Indicators) | Teaching Methods | Assessment and Weight | Core Competency Learning Outcomes【B】 | Final Exam Grades【C=B*A】 |
| Acquire professional knowledge of multimedia digital content design | 10 |
Cultivate the capability of realizing multimedia digital content theory。 Cultivate the capability of being familiar with multimedia digital content knowledge。 Cultivate the capability of being possessed of multimedia digital content professional knowledge, including animation, comic, game design, and so on。 Cultivate the capability of being possessed of multimedia digital content design quality and accomplishment, including cultural creativity, art, esthetics, and so on。 |
Group Discussion Case Study Special Report |
Class Discussion: 30% Group Report: 50% Course Participation: 20% |
Total:100 | 10 |
| Acquire the capability of integrating multimedia digital content knowledge and technologies | 20 |
Cultivate the capability of integrating theoretical knowledge and practical technology。
Cultivate the capability of integrating visual communication, information technology and content management knowledge。 |
Practical Operation (Experiment, Machine Operation Special Report |
Group Report: 50% Course Participation: 20% Experiment Operation: 30% |
Total:100 | 20 |
| Acquire the capability of finding out, analyzing and solving complex interdisciplinary multimedia design problems | 20 |
Cultivate the capability of exploring complex multimedia design problems。
Cultivate the capability of analyzing and organizing complex multimedia design problems。 Cultivate the capability of solving and practicing complex multimedia design systems。 |
Group Discussion Case Study |
Class Discussion: 30% Group Report: 50% Course Participation: 20% |
Total:100 | 20 |
| Acquire the capability of managing project, communicating each other, respecting different viewpoints and cooperating within the team | 20 |
Cultivate the capability of project planning, execution and management。
Cultivate the capability of respecting different viewpoints。 Cultivate the capability of communication, coordination, and team cooperation。 |
Group Discussion Special Report |
Group Report: 40% Class Discussion: 30% Assessment on Teamwork: 30% |
Total:100 | 20 |
| Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 | 20 |
Cultivate the humanities and arts accomplishment。 Cultivate the capability of creative thinking。 Cultivate the capability of innovative design。 |
Group Discussion Special Report |
Group Report: 40% Product Manufacturing: 40% Assessment on Teamwork: 20% |
Total:100 | 20 |
| Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 | 10 |
Cultivate the capability of realizing the global industrial issues of multimedia digital content。
Cultivate the capability of understanding the effects of multimedia design to industries, societies, and worldwide。 Cultivate working proficiency in career of multimedia digital content。 Cultivate the capability of great foresight and international view。 Cultivate the capability of solving industry actual problem。 |
Case Study |
Group Report: 40% Class Discussion: 60% |
Total:100 | 10 |
| 成績稽核 |
|---|
|
分組報告 : 45% 課堂討論 : 21% 課程參與度 : 10% 小組合作狀況 : 10% 成品製作 : 8% 實驗操作 : 6% |
| Grade Proportion |
|---|
|
Group Report : 45% Class Discussion : 21% Course Participation : 10% Assessment on Teamwork : 10% Product Manufacturing : 8% Experiment Operation : 6% |
| 書籍類別 (尊重智慧財產權,請用正版教科書,勿非法影印他人著作) | ||
|---|---|---|
| 書籍類別 | 書名 | 作者 |
| 自編教材 | Instructor-developed materials | Hou-Yi TING |
| Teaching Material | ||
|---|---|---|
| Teaching Material | Book name | Author |
| Self-Compiled Teaching Materials | Instructor-developed materials | Hou-Yi TING |
| 上課進度 | ||
|---|---|---|
| 週次 | 教學內容 | 教學策略 |
| 1 | 09/09 導論:設計思考是什麼? & 智財權宣導(含告知學生應使用正版教科書) & 交通安全宣導 & 性別平等教育宣導 | 小組討論 |
| 2 | 09/16 導論:設計思考初體驗I | 小組討論、實務操作(實驗、上機或實習等) |
| 3 | 09/23 導論:設計思考初體驗II | 小組討論、個案討論、實務操作(實驗、上機或實習等) |
| 4 | 09/30 導論:設計思考初體驗III | 小組討論、個案討論、實務操作(實驗、上機或實習等) |
| 5 | 10/07 導論:設計思考初體驗IV | 小組討論、專題報告 |
| 6 | 10/14 個人品牌建立I | 小組討論、實務操作(實驗、上機或實習等) |
| 7 | 10/21 個人品牌建立II (業師) | 小組討論、實務操作(實驗、上機或實習等) |
| 8 | 10/28 個人品牌建立III(業師) | 小組討論、個案討論、實務操作(實驗、上機或實習等)、專題報告 |
| 9 | 11/04 配合期中提報停課一次 | 小組討論、實務操作(實驗、上機或實習等) |
| 10 | 11/11 個人品牌建立IV | 專題報告 |
| 11 | 11/18 專題提案與創新 | 小組討論、實務操作(實驗、上機或實習等) |
| 12 | 11/25 專題提案與創新 | 小組討論、實務操作(實驗、上機或實習等) |
| 13 | 12/02 專題提案與創新 | 小組討論 |
| 14 | 12/09 專題提案與創新 | 小組討論、實務操作(實驗、上機或實習等) |
| 15 | 12/16 專題提案與創新 | 小組討論、實務操作(實驗、上機或實習等) |
| 16 | 12/23 專題提案與創新 | 實務操作(實驗、上機或實習等) |
| 17 | 學生自主學習週,配合系上畢製總整報告進行 & 彈性教學/學習 & 彈性教學/學習 | 彈性教學-自主行動 |
| 18 | 學生自主學習週,配合系上畢製總整報告進行 & 彈性教學/學習 | 彈性教學-社會參與 |
| Class Progress | ||
|---|---|---|
| Weeks | Content | Teaching Methods |
| 1 | Introduction:What is Design Thinking? & Intellectual Property Protection (use legitimate textbooks only) & Traffic safety Propaganda & Gender equality education promotion | Group Discussion |
| 2 | Introduction:Design Thinking I | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 3 | Introduction:Design Thinking II | Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 4 | Introduction:Design Thinking III | Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 5 | Introduction:Design Thinking IV | Group Discussion、Special Report |
| 6 | Introduction:Design Thinking V | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 7 | The stages of Empathize & Define | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 8 | The stage of Ideate+Prototype | Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation、Special Report |
| 9 | Mid-team project | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 10 | The stage of Prototype III | Special Report |
| 11 | The stage of Prototype IV | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 12 | Final project:Revision and Innovation of Graduation Project Proposal | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 13 | Revision and Innovation of Graduation Project Proposal | Group Discussion |
| 14 | Revision and Innovation of Graduation Project Proposal | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 15 | Revision and Innovation of Graduation Project Proposal | Group Discussion、Practical Operation (Experiment, Machine Operation |
| 16 | Revision and Innovation of Graduation Project Proposal(11/20 4H workhop) | Practical Operation (Experiment, Machine Operation |
| 17 | Presentation of graduation Project Proposal & Flexible Teaching/Learning | Flexible Teaching - Independent Action |
| 18 | Presentation of graduation Project Proposal & Flexible Teaching/Learning | Flexible Teaching - Social Participation |