113-2 大葉大學 完整版課綱
113-2 Full Syllabus of Da-Yeh University

基本資料
課程名稱 腳本企劃 科目序號/代號 0359 / MDI02025
必選修/學分數 必修 / 2 上課時段/地點 (五)56 / P301 
授課語言別 中文 成績型態 數字
任課教師 / 專兼任別 陳志隆 / 專任 畢業班/非畢業班 非畢業班
學制/系所/年班 大學日間部 / 多媒體數位內容學士學位學程 / 2年1班
Office Hour / 地點 (二) 12:00~13:20、(三) 12:00~13:20、(三) 13:20~14:10、(三) 14:20~15:10、(五) 12:00~13:20 / PX301
協同授課教師 None
Information
Course Name Script Planning Serial No./ID 0359 / MDI02025
Required or Elective/ Credit Required / 2 Time/Place (Fri)56 / P301 
Language Chinese Grade Type Number
Faculty /Full-time or Adjunct Chih-Lung Chen / Full-time Graduate Class Non-graduating Class
Academic System /Dept/Class, Grade Bachelor Degree Program / Bachelor Program for Multimedia Digital Content / Class 1, Grade 2
Office Hour / Place (Tue) 12:00~13:20, (Wed) 12:00~13:20, (Wed) 13:20~14:10, (Wed) 14:20~15:10, (Fri) 12:00~13:20 / PX301
Co-teaching Faculty None
課程簡介與目標
腳本企劃是將故事想法發展成可執行的劇情結構。經過腳本企劃的訓練後,同學可將其觀念與技巧運用於動畫製作及數位遊戲企劃與開發等領域。
Introduction
Planning is the development of the story script ideas into executable story structure. After the script is planning training, students can apply their concepts and techniques of digital animation and game planning and other development fields.
課程大綱
1.緒論
2.編寫劇本。
3.分鏡腳本。
4.動態分鏡腳本。
5.影片美學構圖。
6.後製作流程。
7.故事構想結構劇本寫作。
Outline
1. Introduction 2. Write the script. 3. storyboard. 4. Dynamic storyboard. 5. The composition of the film aesthetics. 6. After the production process. 7. The structure of the script writing story ideas.
基本能力 / 先修課程
Prerequisite
NO
課程與系所基本素養及核心能力之關連 (The Relationship Between Courses and Departmental Core Competencies)
中文名稱 English Name
具備多媒體設計專業知識的能力 Acquire professional knowledge of multimedia digital content design
具備執行多媒體設計實務所需技術、技巧及使用現代工具的能力 Acquire the technologies, skills and the capability of using modern tools for practicing multimedia digital content design
具備整合多媒體設計知識及技術的能力 Acquire the capability of integrating multimedia digital content knowledge and technologies
具備發掘、分析及因應複雜跨領域多媒體設計問題的能力 Acquire the capability of finding out, analyzing and solving complex interdisciplinary multimedia design problems
具備計畫管理、有效溝通、尊重多元觀點與團隊合作的能力 Acquire the capability of managing project, communicating each other, respecting different viewpoints and cooperating within the team
具備持續學習的習慣與能力。 Acquire the capability of lifetime learning。
具備蒐集、解讀與分析全球多媒體產業趨勢,及參與多媒體實務設計的能力。 Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。
具備專業倫理觀念及能夠認知社會責任 Acquire professional working ethics and society responsibility
具備人文藝術涵養、創意思維及創新設計的能力。 Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。
教學計畫表
系所核心能力 權重(%)【A】 檢核能力指標(績效指標) 教學策略 評量方法及配分權重 核心能力學習成績【B】 期末學習成績【C=B*A】
具備多媒體設計專業知識的能力 20 培養學生熟悉多媒體數位內容相關知識之能力。
培養學生理解多媒體數位內容理論之能力。
培養學生具備多媒體數位內容相關專業知識之能力,包括動畫 、 動漫與遊戲設計等。
培養學生具備多媒體數位內容相關設計涵養之能力,包括文創 、 藝術與美學等。
個案討論
講述法
實務操作(實驗、上機或實習等)
課程參與度: 20%
作業: 30%
期末考: 30%
實驗操作: 20%
加總:100 20
具備發掘 、 分析及因應複雜跨領域多媒體設計問題的能力 10 培養學生具備探究複雜多媒體設計問題之能力。
培養學生具備分析與組織複雜多媒體設計問題之能力。
培養學生具備解決與實作複雜多媒體設計系統之能力。
講述法
個案討論
實務操作(實驗、上機或實習等)
期末考: 30%
作業: 30%
課程參與度: 20%
實驗操作: 20%
加總:100 10
具備計畫管理 、 有效溝通 、 尊重多元觀點與團隊合作的能力 20 培養學生溝通協調與團隊合作之能力。
培養學生專案規劃 、 執行及管理之能力。
培養學生尊重多元觀點之能力。
個案討論
講述法
實務操作(實驗、上機或實習等)
課程參與度: 20%
作業: 30%
期末考: 30%
實驗操作: 20%
加總:100 20
具備專業倫理觀念及能夠認知社會責任 15 培養學生具備專業領域社會責任之素養。
培養學生具備良好人際關係及職場倫理之素養。
講述法
個案討論
實務操作(實驗、上機或實習等)
期末考: 30%
作業: 30%
課程參與度: 20%
實驗操作: 20%
加總:100 15
具備人文藝術涵養 、 創意思維及創新設計的能力。 20 培養學生具備創意思維之能力。
培養學生具備人文藝術涵養。
培養學生具備創新設計之能力。
講述法
個案討論
實務操作(實驗、上機或實習等)
期末考: 30%
作業: 30%
實驗操作: 20%
課程參與度: 20%
加總:100 20
具備蒐集 、 解讀與分析全球多媒體產業趨勢,及參與多媒體實務設計的能力。 15 培養學生具備認識全球多媒體產業時事議題之能力。
培養學生了解多媒體設計對產業 、 社會及全球的影響。
培養學生具備前瞻性與國際觀。
培養學生具備進入職場所需之實務工作能力。
培養學生解決產業實際問題之能力。
講述法
個案討論
實務操作(實驗、上機或實習等)
期末考: 30%
課程參與度: 20%
作業: 30%
實驗操作: 20%
加總:100 15
Teaching Plan
Core Capability Weight(%)【A】 Ability index(Performance Indicators) Teaching Methods Assessment and Weight Core Competency Learning Outcomes【B】 Final Exam Grades【C=B*A】
Acquire professional knowledge of multimedia digital content design 20 Cultivate the capability of being familiar with multimedia digital content knowledge。
Cultivate the capability of realizing multimedia digital content theory。
Cultivate the capability of being possessed of multimedia digital content professional knowledge, including animation, comic, game design, and so on。
Cultivate the capability of being possessed of multimedia digital content design quality and accomplishment, including cultural creativity, art, esthetics, and so on。
Case Study
Lecturing
Practical Operation (Experiment, Machine Operation
Course Participation: 20%
Homework Assignment: 30%
Final Exam: 30%
Experiment Operation: 20%
Total:100 20
Acquire the capability of finding out, analyzing and solving complex interdisciplinary multimedia design problems 10 Cultivate the capability of exploring complex multimedia design problems。
Cultivate the capability of analyzing and organizing complex multimedia design problems。
Cultivate the capability of solving and practicing complex multimedia design systems。
Lecturing
Case Study
Practical Operation (Experiment, Machine Operation
Final Exam: 30%
Homework Assignment: 30%
Course Participation: 20%
Experiment Operation: 20%
Total:100 10
Acquire the capability of managing project, communicating each other, respecting different viewpoints and cooperating within the team 20 Cultivate the capability of communication, coordination, and team cooperation。
Cultivate the capability of project planning, execution and management。
Cultivate the capability of respecting different viewpoints。
Case Study
Lecturing
Practical Operation (Experiment, Machine Operation
Course Participation: 20%
Homework Assignment: 30%
Final Exam: 30%
Experiment Operation: 20%
Total:100 20
Acquire professional working ethics and society responsibility 15 Cultivate the accomplishment of being possessed of society responsibility in professional field。
Cultivate the accomplishment of being possessed of well human relationship and career ethics。
Lecturing
Case Study
Practical Operation (Experiment, Machine Operation
Final Exam: 30%
Homework Assignment: 30%
Course Participation: 20%
Experiment Operation: 20%
Total:100 15
Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 20 Cultivate the capability of creative thinking。
Cultivate the humanities and arts accomplishment。
Cultivate the capability of innovative design。
Lecturing
Case Study
Practical Operation (Experiment, Machine Operation
Final Exam: 30%
Homework Assignment: 30%
Experiment Operation: 20%
Course Participation: 20%
Total:100 20
Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 15 Cultivate the capability of realizing the global industrial issues of multimedia digital content。
Cultivate the capability of understanding the effects of multimedia design to industries, societies, and worldwide。
Cultivate the capability of great foresight and international view。
Cultivate working proficiency in career of multimedia digital content。
Cultivate the capability of solving industry actual problem。
Lecturing
Case Study
Practical Operation (Experiment, Machine Operation
Final Exam: 30%
Course Participation: 20%
Homework Assignment: 30%
Experiment Operation: 20%
Total:100 15
成績稽核
作業 : 30%
期末考 : 30%
實驗操作 : 20%
課程參與度 : 20%
Grade Proportion
Homework Assignment : 30%
Final Exam : 30%
Experiment Operation : 20%
Course Participation : 20%
書籍類別 (尊重智慧財產權,請用正版教科書,勿非法影印他人著作)
書籍類別 書名 作者
自編教材 編劇與分鏡腳本企畫 陳志隆
Teaching Material
Teaching Material Book name Author
Self-Compiled Teaching Materials 編劇與分鏡腳本企畫 陳志隆
上課進度
週次 教學內容 教學策略
1 課程介紹 & 智財權宣導(含告知學生應使用正版教科書) & 交通安全宣導 & 性別平等教育宣導 講述法、個案討論
2 短篇故事撰寫-1 講述法、個案討論、實務操作(實驗、上機或實習等)
3 短篇故事撰寫-2 講述法、個案討論、實務操作(實驗、上機或實習等)
4 短篇故事撰寫-3 講述法、個案討論、實務操作(實驗、上機或實習等)
5 市場分化與認知 講述法、個案討論
6 IP腳本規劃-1 講述法、小組討論、實務操作(實驗、上機或實習等)
7 IP腳本規劃-2 講述法、小組討論、實務操作(實驗、上機或實習等)
8 IP腳本規劃-3 講述法、小組討論、實務操作(實驗、上機或實習等)
9 期中報告 講述法、小組討論
10 動畫腳本編寫方法-1 講述法、個案討論、實務操作(實驗、上機或實習等)
11 動畫腳本編寫方法-2 講述法、小組討論、實務操作(實驗、上機或實習等)
12 分鏡概念-1 講述法、個案討論、實務操作(實驗、上機或實習等)
13 分鏡概念-2 講述法、個案討論、實務操作(實驗、上機或實習等)
14 美術與企劃整合-1 講述法、個案討論、實務操作(實驗、上機或實習等)
15 美術與企劃整合-2 個案討論、實務操作(實驗、上機或實習等)
16 IP分鏡腳本繪圖-1 講述法、個案討論、實務操作(實驗、上機或實習等)
17 期末作業討論與學習心得-1 & 彈性教學/學習 彈性教學-溝通互動
18 Final homework discussion and learning experience-2 & 彈性教學/學習 彈性教學-溝通互動
Class Progress
Weeks Content Teaching Methods
1 Course Introduction & Intellectual Property Promotion (including inform students to use genuine textbooks) & Traffic Safety Advocacy & Intellectual Property Protection (use legitimate textbooks only) & Traffic safety Propaganda & Gender equality education promotion Lecturing、Case Study
2 Short story writing -1 Lecturing、Case Study、Practical Operation (Experiment, Machine Operation
3 Short story writing -2 Lecturing、Case Study、Practical Operation (Experiment, Machine Operation
4 Short story writing -3 Lecturing、Case Study、Practical Operation (Experiment, Machine Operation
5 Market differentiation and cognition Lecturing、Case Study
6 IP script planning-1 Lecturing、Group Discussion、Practical Operation (Experiment, Machine Operation
7 IP script planning-2 Lecturing、Group Discussion、Practical Operation (Experiment, Machine Operation
8 IP script planning-3 Lecturing、Group Discussion、Practical Operation (Experiment, Machine Operation
9 Interim report Lecturing、Group Discussion
10 Animation scripting method-1 Lecturing、Case Study、Practical Operation (Experiment, Machine Operation
11 Animation scripting method-2 Lecturing、Group Discussion、Practical Operation (Experiment, Machine Operation
12 Split mirror concept-1 Lecturing、Case Study、Practical Operation (Experiment, Machine Operation
13 Split mirror concept-2 Lecturing、Case Study、Practical Operation (Experiment, Machine Operation
14 Art and Planning Integration-1 Lecturing、Case Study、Practical Operation (Experiment, Machine Operation
15 Art and Planning Integration-2 Case Study、Practical Operation (Experiment, Machine Operation
16 IP split script drawing-1 Lecturing、Case Study、Practical Operation (Experiment, Machine Operation
17 Final homework discussion and learning experience-1 & Flexible Teaching/Learning Flexible Teaching - Communication and Interaction
18 Final homework discussion and learning experience-2 & Flexible Teaching/Learning Flexible Teaching - Communication and Interaction