| 基本資料 | |||
|---|---|---|---|
| 課程名稱 | 設計素描 | 科目序號/代號 | 0451 / MDI01004 |
| 必選修/學分數 | 必修 / 2 | 上課時段/地點 | (二)234 / H718 |
| 授課語言別 | 中文 | 成績型態 | 數字 |
| 任課教師 / 專兼任別 | 陳志隆 / 專任 | 畢業班/非畢業班 | 非畢業班 |
| 學制/系所/年班 | 大學日間部 / 多媒體數位內容學士學位學程 / 1年2班 | ||
| Office Hour / 地點 | (二) 12:00~13:20、(二) 13:20~14:10、(二) 14:20~15:10、(三) 12:00~13:20、(五) 12:00~13:20 / PX301 | ||
| 協同授課教師 | None | ||
| Information | |||
|---|---|---|---|
| Course Name | Design Drawing | Serial No./ID | 0451 / MDI01004 |
| Required or Elective/ Credit | Required / 2 | Time/Place | (Tue)234 / H718 |
| Language | Chinese | Grade Type | Number |
| Faculty /Full-time or Adjunct | Chih-Lung Chen / Full-time | Graduate Class | Non-graduating Class |
| Academic System /Dept/Class, Grade | Bachelor Degree Program / Bachelor Program for Multimedia Digital Content / Class 2, Grade 1 | ||
| Office Hour / Place | (Tue) 12:00~13:20, (Tue) 13:20~14:10, (Tue) 14:20~15:10, (Wed) 12:00~13:20, (Fri) 12:00~13:20 / PX301 | ||
| Co-teaching Faculty | None | ||
| 課程簡介與目標 |
|---|
| 1. 透過主題式的創作發想刺激素描多重媒材的運用,學習多面向的素描技巧與個人特質的引導發展,從中訓練更扎實、準確的描繪能力。 2. 培養獨立思考的創作能力與客觀的觀察力及基本造型分析表現力。 3. 訓練學生觀察、描繪能力和創意能力設計的展現。 |
| Introduction |
|---|
| 1 through thematic want to stimulate the createion of sketches made ​​use of multi-media learning guide the development of skills and personal qualities sketch multi-oriented, which trained more solid and accurate depiction of capacity. 2 training createive ability to think independently and objective observation and analysis of the performance of the basic shape of the force. 3 train students to observe, describe the ability and createive ability to design show. 。 |
| 課程大綱 |
|---|
| 1.課程簡介、交流溝通、分組說明、前策 2.基礎訓練單元 3.命題創作練習 4.作品集/人體速寫 5.課外習作 |
| Outline |
|---|
| 1 Course Description, communication, packet instructions, before making 2 basic training unit 3 Proposition createive exercises 4 Portfolio / body sketches 5 extracurricular assignments |
| 基本能力 / 先修課程 |
|---|
| 對於設計素描的熱誠、基礎的描繪能力。 |
| Prerequisite |
|---|
| Enthusiasm for the design sketch, based rendering capability.。 |
| 課程與系所基本素養及核心能力之關連 (The Relationship Between Courses and Departmental Core Competencies) | |
|---|---|
| 中文名稱 | English Name |
| ✔ 具備多媒體設計專業知識的能力 | ✔ Acquire professional knowledge of multimedia digital content design |
| ✔ 具備執行多媒體設計實務所需技術、技巧及使用現代工具的能力 | ✔ Acquire the technologies, skills and the capability of using modern tools for practicing multimedia digital content design |
| ✔ 具備整合多媒體設計知識及技術的能力 | ✔ Acquire the capability of integrating multimedia digital content knowledge and technologies |
| 具備發掘、分析及因應複雜跨領域多媒體設計問題的能力 | Acquire the capability of finding out, analyzing and solving complex interdisciplinary multimedia design problems |
| 具備計畫管理、有效溝通、尊重多元觀點與團隊合作的能力 | Acquire the capability of managing project, communicating each other, respecting different viewpoints and cooperating within the team |
| ✔ 具備持續學習的習慣與能力。 | ✔ Acquire the capability of lifetime learning。 |
| 具備蒐集、解讀與分析全球多媒體產業趨勢,及參與多媒體實務設計的能力。 | Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 |
| 具備專業倫理觀念及能夠認知社會責任 | Acquire professional working ethics and society responsibility |
| ✔ 具備人文藝術涵養、創意思維及創新設計的能力。 | ✔ Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 |
| 教學計畫表 | ||||||
|---|---|---|---|---|---|---|
| 系所核心能力 | 權重(%)【A】 | 檢核能力指標(績效指標) | 教學策略 | 評量方法及配分權重 | 核心能力學習成績【B】 | 期末學習成績【C=B*A】 |
| 具備多媒體設計專業知識的能力 | 30 |
培養學生熟悉多媒體數位內容相關知識之能力。
培養學生理解多媒體數位內容理論之能力。 培養學生具備多媒體數位內容相關專業知識之能力,包括動畫 、 動漫與遊戲設計等。 培養學生具備多媒體數位內容相關設計涵養之能力,包括文創 、 藝術與美學等。 |
講述法 個案討論 實務操作(實驗、上機或實習等) |
期末考: 30% 作業: 30% 課程參與度: 20% 實驗操作: 20% |
加總:100 | 30 |
| 具備執行多媒體設計實務所需技術 、 技巧及使用現代工具的能力 | 10 |
培養學生具備使用現代多媒體軟硬體設計工具之能力。
培養學生具備且能運用多媒體數位內容相關專業設計技術與技巧。 培養學生實作多媒體數位內容系統之能力。 |
講述法 個案討論 實務操作(實驗、上機或實習等) |
期末考: 30% 作業: 30% 課程參與度: 20% 實驗操作: 20% |
加總:100 | 10 |
| 具備整合多媒體設計知識及技術的能力 | 10 |
培養學生整合理論知識與實務技術之能力。
培養學生整合視覺傳達 、 資訊科技及內容管理相關領域知識之能力。 |
講述法 個案討論 實務操作(實驗、上機或實習等) |
期末考: 30% 作業: 30% 實驗操作: 20% 課程參與度: 20% |
加總:100 | 10 |
| 具備人文藝術涵養 、 創意思維及創新設計的能力。 | 30 |
培養學生具備人文藝術涵養。
培養學生具備創意思維之能力。 培養學生具備創新設計之能力。 |
講述法 個案討論 實務操作(實驗、上機或實習等) |
期末考: 30% 作業: 30% 課程參與度: 20% 實驗操作: 20% |
加總:100 | 30 |
| 具備持續學習的習慣與能力。 | 20 |
培養學生藉由多元管道達到終身學習之能力。
|
講述法 個案討論 實務操作(實驗、上機或實習等) |
期末考: 30% 課程參與度: 20% 作業: 30% 實驗操作: 20% |
加總:100 | 20 |
| Teaching Plan | ||||||
|---|---|---|---|---|---|---|
| Core Capability | Weight(%)【A】 | Ability index(Performance Indicators) | Teaching Methods | Assessment and Weight | Core Competency Learning Outcomes【B】 | Final Exam Grades【C=B*A】 |
| Acquire professional knowledge of multimedia digital content design | 30 |
Cultivate the capability of being familiar with multimedia digital content knowledge。
Cultivate the capability of realizing multimedia digital content theory。 Cultivate the capability of being possessed of multimedia digital content professional knowledge, including animation, comic, game design, and so on。 Cultivate the capability of being possessed of multimedia digital content design quality and accomplishment, including cultural creativity, art, esthetics, and so on。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 30% Homework Assignment: 30% Course Participation: 20% Experiment Operation: 20% |
Total:100 | 30 |
| Acquire the technologies, skills and the capability of using modern tools for practicing multimedia digital content design | 10 |
Cultivate the capability of using modern multimedia software and hardware tools。
Cultivate the capability of being possessed of and applying multimedia digital content professional design technologies and skills。 Cultivate the capability of implementing multimedia digital content system。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 30% Homework Assignment: 30% Course Participation: 20% Experiment Operation: 20% |
Total:100 | 10 |
| Acquire the capability of integrating multimedia digital content knowledge and technologies | 10 |
Cultivate the capability of integrating theoretical knowledge and practical technology。
Cultivate the capability of integrating visual communication, information technology and content management knowledge。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 30% Homework Assignment: 30% Experiment Operation: 20% Course Participation: 20% |
Total:100 | 10 |
| Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 | 30 |
Cultivate the humanities and arts accomplishment。 Cultivate the capability of creative thinking。 Cultivate the capability of innovative design。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 30% Homework Assignment: 30% Course Participation: 20% Experiment Operation: 20% |
Total:100 | 30 |
| Acquire the capability of lifetime learning。 | 20 |
Cultivate the capability of lifetime learning by different ways。
|
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 30% Course Participation: 20% Homework Assignment: 30% Experiment Operation: 20% |
Total:100 | 20 |
| 成績稽核 |
|---|
|
作業 : 30% 期末考 : 30% 實驗操作 : 20% 課程參與度 : 20% |
| Grade Proportion |
|---|
|
Homework Assignment : 30% Final Exam : 30% Experiment Operation : 20% Course Participation : 20% |
| 書籍類別 (尊重智慧財產權,請用正版教科書,勿非法影印他人著作) | ||
|---|---|---|
| 書籍類別 | 書名 | 作者 |
| 自編教材 | 設計素描 | 陳志隆 |
| 自編教材 | 設計素描 | 陳志隆 |
| Teaching Material | ||
|---|---|---|
| Teaching Material | Book name | Author |
| Self-Compiled Teaching Materials | 設計素描 | 陳志隆 |
| Self-Compiled Teaching Materials | 設計素描 | 陳志隆 |
| 上課進度 | ||
|---|---|---|
| 週次 | 教學內容 | 教學策略 |
| 1 | 課程介紹與學習方向、課程內容與時事趨勢連結說明講解, & 智財權宣導(含告知學生應使用正版教科書) & 智財權宣導(含告知學生應使用正版教科書) & 交通安全宣導 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 2 | 鉛筆線條與明暗變化 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 3 | 幾何結構光影表現 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 4 | 初階靜物一 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 5 | 初階靜物二 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 6 | 複雜靜物一 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 7 | 複雜靜物二 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 8 | 精細材質表現一 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 9 | 精細材質表現二 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 10 | 精細材質表現三 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 11 | 風景素描一 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 12 | 風景素描二 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 13 | 人像素描一 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 14 | 人像素描二 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 15 | 期末作業:素描創作一 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 16 | 期末作業:素描創作二 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 17 | 期末作業:素描創作三 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 18 | 繳交期末作業:心得分享與總檢討 | 講述法 |
| Class Progress | ||
|---|---|---|
| Weeks | Content | Teaching Methods |
| 1 | 課程介紹與學習方向 & 智財權宣導(含告知學生應使用正版教科書) | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 2 | 鉛筆線條與明暗變化 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 3 | 幾何結構光影表現 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 4 | 初階靜物一 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 5 | 初階靜物二 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 6 | 複雜靜物一 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 7 | 複雜靜物二 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 8 | 精細材質表現一 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 9 | 精細材質表現二 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 10 | 精細材質表現三 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 11 | 風景素描一 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 12 | 風景素描二 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 13 | 人像素描一 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 14 | 人像素描二 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 15 | 期末作業:素描創作一 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 16 | 期末作業:素描創作二 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 17 | 期末作業:素描創作三 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 18 | 繳交期末作業:心得分享與總檢討 | Lecturing |