| Information | |||
|---|---|---|---|
| Course Name | Comic Creation | Serial No./ID | 1083 / MDI03021 |
| Required or Elective/ Credit | Elective / 2 | Time/Place | (Fri)34 / H615 |
| Language | Chinese | Grade Type | Number |
| Faculty /Full-time or Adjunct | Chih-Lung Chen / Full-time | Graduate Class | Non-graduating Class |
| Academic System /Dept/Class, Grade | Bachelor Degree Program / Bachelor Program for Multimedia Digital Content / Class 2, Grade 3 | ||
| Office Hour / Place | (Tue) 12:00~13:20, (Tue) 13:20~14:10, (Tue) 14:20~15:10, (Wed) 12:00~13:20, (Fri) 12:00~13:20 / PX301 | ||
| Co-teaching Faculty | None | ||
| Introduction |
|---|
| 本課程初期以漫畫基本技術學習為主,中期則進行漫畫表演與法語運鏡教學及軟體運用學習,後期則進行整合性創作,讓學生學習到晚整的專業漫畫流程。 |
| Outline |
|---|
| 一:工具介紹與漫畫製作流程 二:市場認識與風格解析 三:鏡頭語言認識 四:人物線條練習 五:背景練習 六:效果線與氣氛 七:編劇的方法與要點 八:分鏡草圖 九:完稿 |
| Prerequisite |
|---|
| 素描與基本繪圖能力 |
| The Relationship Between Courses and Departmental Core Competencies |
|---|
| English Name |
| ✔ Acquire professional knowledge of multimedia digital content design |
| Acquire the technologies, skills and the capability of using modern tools for practicing multimedia digital content design |
| Acquire the capability of integrating multimedia digital content knowledge and technologies |
| Acquire the capability of finding out, analyzing and solving complex interdisciplinary multimedia design problems |
| Acquire the capability of managing project, communicating each other, respecting different viewpoints and cooperating within the team |
| ✔ Acquire the capability of lifetime learning。 |
| ✔ Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 |
| ✔ Acquire professional working ethics and society responsibility |
| ✔ Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 |
| Teaching Plan | ||||||
|---|---|---|---|---|---|---|
| Core Capability | Weight(%)【A】 | Ability index(Performance Indicators) | Teaching Methods | Assessment and Weight | Core Competency Learning Outcomes【B】 | Final Exam Grades【C=B*A】 |
| Acquire professional knowledge of multimedia digital content design | 20 |
Cultivate the capability of realizing multimedia digital content theory。 Cultivate the capability of being familiar with multimedia digital content knowledge。 Cultivate the capability of being possessed of multimedia digital content professional knowledge, including animation, comic, game design, and so on。 Cultivate the capability of being possessed of multimedia digital content design quality and accomplishment, including cultural creativity, art, esthetics, and so on。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 40% Homework Assignment: 30% Course Participation: 20% Experiment Operation: 10% |
Total:100 | 20 |
| Acquire professional working ethics and society responsibility | 20 |
Cultivate the accomplishment of being possessed of well human relationship and career ethics。
Cultivate the accomplishment of being possessed of society responsibility in professional field。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 40% Homework Assignment: 30% Course Participation: 20% Experiment Operation: 10% |
Total:100 | 20 |
| Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 | 20 |
Cultivate the humanities and arts accomplishment。 Cultivate the capability of creative thinking。 Cultivate the capability of innovative design。 |
Lecturing Practical Operation (Experiment, Machine Operation Film Appreciation |
Final Exam: 40% Homework Assignment: 30% Experiment Operation: 10% Course Participation: 20% |
Total:100 | 20 |
| Acquire the capability of lifetime learning。 | 20 |
Cultivate the capability of lifetime learning by different ways。
|
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 40% Homework Assignment: 30% Course Participation: 20% Experiment Operation: 10% |
Total:100 | 20 |
| Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 | 20 |
Cultivate the capability of realizing the global industrial issues of multimedia digital content。
Cultivate the capability of understanding the effects of multimedia design to industries, societies, and worldwide。 Cultivate the capability of great foresight and international view。 Cultivate working proficiency in career of multimedia digital content。 Cultivate the capability of solving industry actual problem。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 40% Course Participation: 20% Homework Assignment: 30% Experiment Operation: 10% |
Total:100 | 20 |
| Grade Proportion |
|---|
|
Final Exam : 40% Homework Assignment : 30% Course Participation : 20% Experiment Operation : 10% |
| Teaching Material | ||
|---|---|---|
| Teaching Material | Book name | Author |
| Self-Compiled Teaching Materials | 漫畫創作 | 陳志隆 |
| Class Progress | ||
|---|---|---|
| Weeks | Content | Teaching Methods |
| 1 | 第一週:工具介紹與漫畫製作流程 & 智財權宣導(含告知學生應使用正版教科書) & 交通安全宣導 & Traffic safety Propaganda safety Propaganda | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 2 | Second week: market knowledge and analytical style | Lecturing、Group Discussion、Practical Operation (Experiment, Machine Operation、Talk/Speech |
| 3 | Week 3: male characters line exercises | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 4 | Week 4: Women line exercises | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 5 | Week 5: Background ancient practice produced | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 6 | Week 6: Modern background practice produced | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 7 | Week Seven: Effect Cables | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 8 | Eighth Week: dot production of computer teaching | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 9 | Ninth Week: interim job to pay | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 10 | Tenth Week: Comics lens language | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 11 | Week 11: comic creation | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 12 | Twelfth Week: Comic Short Story Writing 1 | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 13 | Week 13: Comic Short Story Writing 2 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 14 | Tenth four weeks: Comic Short Story Writing 3 | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 15 | Week 15: Comic Short Story Writing 4 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 16 | Sixteenth week: Comic Short Story Writing 5 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 17 | Week 17: Comic Short Story Writing 6 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 18 | Eighteenth Week: Final Exam | Lecturing、Group Discussion、Case Study |