| 基本資料 | |||
|---|---|---|---|
| 課程名稱 | 漫畫創作 | 科目序號/代號 | 1083 / MDI03021 |
| 必選修/學分數 | 選修 / 2 | 上課時段/地點 | (五)34 / H615 |
| 授課語言別 | 中文 | 成績型態 | 數字 |
| 任課教師 / 專兼任別 | 陳志隆 / 專任 | 畢業班/非畢業班 | 非畢業班 |
| 學制/系所/年班 | 大學日間部 / 多媒體數位內容學士學位學程 / 3年2班 | ||
| Office Hour / 地點 | (二) 12:00~13:20、(二) 13:20~14:10、(二) 14:20~15:10、(三) 12:00~13:20、(五) 12:00~13:20 / PX301 | ||
| 協同授課教師 | None | ||
| Information | |||
|---|---|---|---|
| Course Name | Comic Creation | Serial No./ID | 1083 / MDI03021 |
| Required or Elective/ Credit | Elective / 2 | Time/Place | (Fri)34 / H615 |
| Language | Chinese | Grade Type | Number |
| Faculty /Full-time or Adjunct | Chih-Lung Chen / Full-time | Graduate Class | Non-graduating Class |
| Academic System /Dept/Class, Grade | Bachelor Degree Program / Bachelor Program for Multimedia Digital Content / Class 2, Grade 3 | ||
| Office Hour / Place | (Tue) 12:00~13:20, (Tue) 13:20~14:10, (Tue) 14:20~15:10, (Wed) 12:00~13:20, (Fri) 12:00~13:20 / PX301 | ||
| Co-teaching Faculty | None | ||
| 課程簡介與目標 |
|---|
| 本課程初期以漫畫基本技術學習為主,中期則進行漫畫表演與法語運鏡教學及軟體運用學習,後期則進行整合性創作,讓學生學習到晚整的專業漫畫流程。 |
| Introduction |
|---|
| 本課程初期以漫畫基本技術學習為主,中期則進行漫畫表演與法語運鏡教學及軟體運用學習,後期則進行整合性創作,讓學生學習到晚整的專業漫畫流程。 |
| 課程大綱 |
|---|
| 一:工具介紹與漫畫製作流程 二:市場認識與風格解析 三:鏡頭語言認識 四:人物線條練習 五:背景練習 六:效果線與氣氛 七:編劇的方法與要點 八:分鏡草圖 九:完稿 |
| Outline |
|---|
| 一:工具介紹與漫畫製作流程 二:市場認識與風格解析 三:鏡頭語言認識 四:人物線條練習 五:背景練習 六:效果線與氣氛 七:編劇的方法與要點 八:分鏡草圖 九:完稿 |
| 基本能力 / 先修課程 |
|---|
| 素描與基本繪圖能力 |
| Prerequisite |
|---|
| 素描與基本繪圖能力 |
| 課程與系所基本素養及核心能力之關連 (The Relationship Between Courses and Departmental Core Competencies) | |
|---|---|
| 中文名稱 | English Name |
| ✔ 具備多媒體設計專業知識的能力 | ✔ Acquire professional knowledge of multimedia digital content design |
| 具備執行多媒體設計實務所需技術、技巧及使用現代工具的能力 | Acquire the technologies, skills and the capability of using modern tools for practicing multimedia digital content design |
| 具備整合多媒體設計知識及技術的能力 | Acquire the capability of integrating multimedia digital content knowledge and technologies |
| 具備發掘、分析及因應複雜跨領域多媒體設計問題的能力 | Acquire the capability of finding out, analyzing and solving complex interdisciplinary multimedia design problems |
| 具備計畫管理、有效溝通、尊重多元觀點與團隊合作的能力 | Acquire the capability of managing project, communicating each other, respecting different viewpoints and cooperating within the team |
| ✔ 具備持續學習的習慣與能力。 | ✔ Acquire the capability of lifetime learning。 |
| ✔ 具備蒐集、解讀與分析全球多媒體產業趨勢,及參與多媒體實務設計的能力。 | ✔ Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 |
| ✔ 具備專業倫理觀念及能夠認知社會責任 | ✔ Acquire professional working ethics and society responsibility |
| ✔ 具備人文藝術涵養、創意思維及創新設計的能力。 | ✔ Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 |
| 教學計畫表 | ||||||
|---|---|---|---|---|---|---|
| 系所核心能力 | 權重(%)【A】 | 檢核能力指標(績效指標) | 教學策略 | 評量方法及配分權重 | 核心能力學習成績【B】 | 期末學習成績【C=B*A】 |
| 具備多媒體設計專業知識的能力 | 20 |
培養學生理解多媒體數位內容理論之能力。
培養學生熟悉多媒體數位內容相關知識之能力。 培養學生具備多媒體數位內容相關專業知識之能力,包括動畫 、 動漫與遊戲設計等。 培養學生具備多媒體數位內容相關設計涵養之能力,包括文創 、 藝術與美學等。 |
講述法 個案討論 實務操作(實驗、上機或實習等) |
期末考: 40% 作業: 30% 課程參與度: 20% 實驗操作: 10% |
加總:100 | 20 |
| 具備專業倫理觀念及能夠認知社會責任 | 20 |
培養學生具備良好人際關係及職場倫理之素養。
培養學生具備專業領域社會責任之素養。 |
講述法 個案討論 實務操作(實驗、上機或實習等) |
期末考: 40% 作業: 30% 課程參與度: 20% 實驗操作: 10% |
加總:100 | 20 |
| 具備人文藝術涵養 、 創意思維及創新設計的能力。 | 20 |
培養學生具備人文藝術涵養。
培養學生具備創意思維之能力。 培養學生具備創新設計之能力。 |
講述法 實務操作(實驗、上機或實習等) 影片欣賞 |
期末考: 40% 作業: 30% 實驗操作: 10% 課程參與度: 20% |
加總:100 | 20 |
| 具備持續學習的習慣與能力。 | 20 |
培養學生藉由多元管道達到終身學習之能力。
|
講述法 個案討論 實務操作(實驗、上機或實習等) |
期末考: 40% 作業: 30% 課程參與度: 20% 實驗操作: 10% |
加總:100 | 20 |
| 具備蒐集 、 解讀與分析全球多媒體產業趨勢,及參與多媒體實務設計的能力。 | 20 |
培養學生具備認識全球多媒體產業時事議題之能力。
培養學生了解多媒體設計對產業 、 社會及全球的影響。 培養學生具備前瞻性與國際觀。 培養學生具備進入職場所需之實務工作能力。 培養學生解決產業實際問題之能力。 |
講述法 個案討論 實務操作(實驗、上機或實習等) |
期末考: 40% 課程參與度: 20% 作業: 30% 實驗操作: 10% |
加總:100 | 20 |
| Teaching Plan | ||||||
|---|---|---|---|---|---|---|
| Core Capability | Weight(%)【A】 | Ability index(Performance Indicators) | Teaching Methods | Assessment and Weight | Core Competency Learning Outcomes【B】 | Final Exam Grades【C=B*A】 |
| Acquire professional knowledge of multimedia digital content design | 20 |
Cultivate the capability of realizing multimedia digital content theory。 Cultivate the capability of being familiar with multimedia digital content knowledge。 Cultivate the capability of being possessed of multimedia digital content professional knowledge, including animation, comic, game design, and so on。 Cultivate the capability of being possessed of multimedia digital content design quality and accomplishment, including cultural creativity, art, esthetics, and so on。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 40% Homework Assignment: 30% Course Participation: 20% Experiment Operation: 10% |
Total:100 | 20 |
| Acquire professional working ethics and society responsibility | 20 |
Cultivate the accomplishment of being possessed of well human relationship and career ethics。
Cultivate the accomplishment of being possessed of society responsibility in professional field。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 40% Homework Assignment: 30% Course Participation: 20% Experiment Operation: 10% |
Total:100 | 20 |
| Acquire the humanities and arts accomplishment, and the capability of creative thinking and innovative design。 | 20 |
Cultivate the humanities and arts accomplishment。 Cultivate the capability of creative thinking。 Cultivate the capability of innovative design。 |
Lecturing Practical Operation (Experiment, Machine Operation Film Appreciation |
Final Exam: 40% Homework Assignment: 30% Experiment Operation: 10% Course Participation: 20% |
Total:100 | 20 |
| Acquire the capability of lifetime learning。 | 20 |
Cultivate the capability of lifetime learning by different ways。
|
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 40% Homework Assignment: 30% Course Participation: 20% Experiment Operation: 10% |
Total:100 | 20 |
| Acquire the capability of collecting, interpreting and analyzing global multimedia industry trends, and participating in multimedia practical design。 | 20 |
Cultivate the capability of realizing the global industrial issues of multimedia digital content。
Cultivate the capability of understanding the effects of multimedia design to industries, societies, and worldwide。 Cultivate the capability of great foresight and international view。 Cultivate working proficiency in career of multimedia digital content。 Cultivate the capability of solving industry actual problem。 |
Lecturing Case Study Practical Operation (Experiment, Machine Operation |
Final Exam: 40% Course Participation: 20% Homework Assignment: 30% Experiment Operation: 10% |
Total:100 | 20 |
| 成績稽核 |
|---|
|
期末考 : 40% 作業 : 30% 課程參與度 : 20% 實驗操作 : 10% |
| Grade Proportion |
|---|
|
Final Exam : 40% Homework Assignment : 30% Course Participation : 20% Experiment Operation : 10% |
| 書籍類別 (尊重智慧財產權,請用正版教科書,勿非法影印他人著作) | ||
|---|---|---|
| 書籍類別 | 書名 | 作者 |
| 自編教材 | 漫畫創作 | 陳志隆 |
| Teaching Material | ||
|---|---|---|
| Teaching Material | Book name | Author |
| Self-Compiled Teaching Materials | 漫畫創作 | 陳志隆 |
| 上課進度 | ||
|---|---|---|
| 週次 | 教學內容 | 教學策略 |
| 1 | 第一週:工具介紹與漫畫製作流程 & 智財權宣導(含告知學生應使用正版教科書) & 交通安全宣導 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 2 | 第二週: 市場認識與風格解析 | 講述法、小組討論、實務操作(實驗、上機或實習等)、專題演講 |
| 3 | 第三週: 男性人物線條的練習 | 講述法、小組討論、個案討論、實務操作(實驗、上機或實習等) |
| 4 | 第四週:女性線條練習 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 5 | 第五週: 古代背景練習製作 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 6 | 第六週: 現代背景練習製作 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 7 | 第七週:效果線製作 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 8 | 第八週:網點製作電腦教學 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 9 | 第九週:期中作業繳交 | 講述法、小組討論、個案討論、實務操作(實驗、上機或實習等) |
| 10 | 第十週:漫畫鏡頭語言 | 講述法、小組討論、個案討論、實務操作(實驗、上機或實習等) |
| 11 | 第十一週:四格漫畫創作 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 12 | 第十二週:連環漫畫短篇創作1 | 講述法、小組討論、個案討論、實務操作(實驗、上機或實習等) |
| 13 | 第十三週:連環漫畫短篇創作2 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 14 | 第十四週:連環漫畫短篇創作3 | 講述法、小組討論、個案討論、實務操作(實驗、上機或實習等) |
| 15 | 第十五週:連環漫畫短篇創作4 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 16 | 第十六週:連環漫畫短篇創作5 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 17 | 第十七週:連環漫畫短篇創作6 | 講述法、個案討論、實務操作(實驗、上機或實習等) |
| 18 | 第十八週:期末考 | 講述法、小組討論、個案討論 |
| Class Progress | ||
|---|---|---|
| Weeks | Content | Teaching Methods |
| 1 | 第一週:工具介紹與漫畫製作流程 & 智財權宣導(含告知學生應使用正版教科書) & 交通安全宣導 & Traffic safety Propaganda safety Propaganda | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 2 | Second week: market knowledge and analytical style | Lecturing、Group Discussion、Practical Operation (Experiment, Machine Operation、Talk/Speech |
| 3 | Week 3: male characters line exercises | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 4 | Week 4: Women line exercises | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 5 | Week 5: Background ancient practice produced | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 6 | Week 6: Modern background practice produced | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 7 | Week Seven: Effect Cables | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 8 | Eighth Week: dot production of computer teaching | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 9 | Ninth Week: interim job to pay | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 10 | Tenth Week: Comics lens language | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 11 | Week 11: comic creation | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 12 | Twelfth Week: Comic Short Story Writing 1 | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 13 | Week 13: Comic Short Story Writing 2 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 14 | Tenth four weeks: Comic Short Story Writing 3 | Lecturing、Group Discussion、Case Study、Practical Operation (Experiment, Machine Operation |
| 15 | Week 15: Comic Short Story Writing 4 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 16 | Sixteenth week: Comic Short Story Writing 5 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 17 | Week 17: Comic Short Story Writing 6 | Lecturing、Case Study、Practical Operation (Experiment, Machine Operation |
| 18 | Eighteenth Week: Final Exam | Lecturing、Group Discussion、Case Study |